Janet Duke School believes that every child should have the right to a curriculum that champions excellence; supporting pupils in achieving to the very best of their abilities. We understand the immense value technology plays not only in supporting the Computing and whole school curriculum but overall in the day-to-day life of our school.
We believe that technology can provide: enhanced collaborative learning opportunities; better engagement of pupils; easier access to rich content; support conceptual understanding of new concepts and can support the needs of all our pupils.
The children have access to a wide range of computing equipment including; Desktop computers, Laptops and ipads. We work closely to the Purple Mash scheme of work which incorporates all aspects of the curriculum from Geography to Maths and helps the children achieve the following goals;
Early Years outcomes
We aim to provide our pupils with a broad, play-based experience of Computing in a range of contexts. We believe the following:
- Early Years learning environments should feature ICT scenarios based on experience in the real world, such as in roleplay.
- Pupils gain confidence, control and language skills through opportunities to ‘paint’ on the interactive board/devices
or control remotely operated toys.
- Outdoor exploration is an important aspect, supported by ICT toys such weather stations, measurement tools, walkie talkies and recording devices.
- Recording devices can support children to develop their communication skills. This is especially useful for children who have English as an additional language.
Key Stage 1 outcomes
- Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions.
- Write and test simple programs.
- Organise, store, manipulate and retrieve data in a range of digital formats.
- Communicate safely and respectfully online, keeping personal information private, and recognise common uses of information technology beyond school.
Key Stage 2 outcomes
- Design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Use sequence, selection and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs.
- Use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs.
- Understand computer networks including the internet; how they can provide multiple services, such as the world- wide web; and the opportunities they offer for communication and collaboration.
- Describe how Internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely.
- Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
Displays
There is a dedicated display in the computing suite that showcases the previous terms work for EYFS/KS1 and KS2, this is updated termly. This allows the children and visitors to see what tasks and topics all year groups are taking part in. There is also an online display board which the children can access through their purple mash accounts. The children can ask to share their work if they are particularly proud of it then a teacher must approve the work, or a teacher can share the work if they are impressed by a piece of work. This is then accessible to the rest of the students when they next log in.